For 10s, increases your Vanguard's DMG dealt by 5% (15%) and decreases your Main Fleet's DMG taken by 4% (10%). When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. Increases this ship's TRP by 1% (5%) and RLD by 5% (15%). Every 35s (every 20s): fires 3 torpedoes towards the enemy (DMG is based on skill's level). Consider following this guide if you want to boost your performance in this game. - 8:09What Are Talents? When resurfacing: stays on the surface for 4.5 (12) more seconds. When sortied with an Akizuki-class DD: increases this ship's EVA by 5% (15%). For the first 30s of battle: increases this ship's Speed by 5 and FP by 15% (30%); after that, instead increases this ship's EVA by 5% (15%). (Limited to 1 trigger per battle.). When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle (Effect can be stacked up to 3 times). For each Northern Parliament or Royal Navy ship in the same fleet as this ship: increases this ship's FP by 1% (5%) (can be stacked up to 3 times); if there are 3 or more: also increases this ship's AA by 5% (15%) and decreases her Burn DMG taken by 1% (10%). From the 4th salvo onward, this ship deals 0% (20%) more damage with its salvos. At the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship's HP falls below 45% as a result of DMG taken: decreases this ship's Burn DMG taken by 5% (15%) while below this threshold. Can activate only 10s after the start of battle. Azur Lane: Crosswave also introduces 2 brand-new playable . When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). If Shion has 3 MP: fires a special barrage and resets MP to 0 (damage is based on skill level). When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. The way these boosts work is that your fleet's stats are boosted by a percentage. At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5% (20%) for 30s; If not in this position, increases this ship's AA by 15% (25%) until the end of the battle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you're looking for more round-ups of characters, we have an Arknights tier list, an AFK Arena tier list, a Mobile Legends tier list, an Epic Seven tier list, and many others. Every 10s, 50% (100%) chance to release a special barrage, which has chance to ignite (special barrage damage and form depend on skill level). (Armor-Broken enemies take 5% more damage for 8.0s. Changes this ship's Torpedo Spread Angle and, 10s after the battle starts, when this ship fires her torpedoes: 50% (100%) chance to fire another wave of torpedoes and increase this ship's EVA by 15% for 6s (10s cooldown between activations). When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. Every second time a ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6%) (can be stacked up to 2 times) until the end of the battle. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When this ship launches an Airstrike: 30% (60%) chance to heal the ship with the lowest HP for 2% (10%) of her max Health. Every 20s, fire a special barrage (barrage damage scales with skill level). [Operation Siren] Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). Smokescreen has a 15s cooldown and does not stack with other smokescreen skills. 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. The only unique thing about this cat is the evasion increase. 20s after battle starts, and with a 40% (70%) chance whenever this ship fires its Main Guns: fires a barrage that has a chance to Burn enemies (DMG is based on the skill's level; has 10s cooldown if activated by firing Main Guns). We are going to share with you the Azur Lane best ships that we have found work best in different environments. 15s after the battle starts and every 25s afterwards, absorbs 50% of damage taken by the Main Fleet for 10s. Azur Lane Ara Ara Tier List. The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. During battle, reduces shelling damage taken by. When any other ship in your fleet falls below 50% max HP as a result of DMG taken: once per battle, fires a Lv.1 (Lv.10) special barrage and replaces this ship's "Cinders of Hope" barrage with this skill's Lv.1 (Lv.10) special barrage. Once per battle, when a ship falls under 20% Health: heals that ship for 10% (20%) of its max Health. This skill cannot be leveled up. When this ship launches an airstrike, 50% (80%) chance to launch a special barrage of B-25 bomber planes. Can only occur once per battle. Increase this ship's Accuracy by 3.0% (5.0%). Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. When this ship takes DMG, or when an enemy comes within close range of this ship, fire a special barrage (DMG is based on the skill's level). Every 15s after the start of the battle: fires a Lv.1 (Lv.10) Muse barrage that increases DMG taken by 10% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%). When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10% (30%) in that battle. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). 115s after battle starts: unleashes a devastating barrage (DMG is based on skill's level). Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s; when this effect activates, performs a special slash attack. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. While equipped as Staff Cat, increase reload for BB, BC, BBV by a small amount based on Command stat. Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. Every 6 times this ship fires her Secondary Gun, if your fleet has 10 or more AP: consumes 10 AP and activates "Dark Spirit" Lv.1 (Lv.10). Upon reaching 4 stacks, also increase this ship's TRP by 10.0% (20.0%) and fire the same barrage. Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). Increases the torpedo DMG this ship deals by 5% (15%). Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. The game has become quite popular for its unique PvP gameplay. By using our Azur Lane tier list, players can quickly and easily find the best ships in each class and build a powerful fleet that is sure to dominate the seas. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a unique Burn ailment (DMG is based on the skill's level; Burn ailment lasts 6s and inflicts 76 DMG per second). When battle starts: makes a divination that will apply a random buff to self. While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). You can not change them other than leveling them up. Every 15s: fires two Lv.1 (Lv.10) precise shots, inflicting a special Armor Break status on enemies hit for 10s (DMG is based on this skill's level); When an enemy enters the defensive range, triggers a Lv.1 (Lv.10) barrage with a 5s cooldown (DMG is based on this skill's level). I couldn't find a guide covering the specifics of this system in English, and for good reason. [Operation Siren] The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). Here is the ultimate Azur Lane tier list to help you win more battles. Increases this ship's AA by 5% (15%). Increases own damage dealt to CVs by 5% (20%). If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. When this ship fires its Main Guns: 30% (60%) chance to fire a special Type 3 Ammo barrage (DMG is based on skill's level). Training does not block a ship from sortieing. Once per battle, when this ship's HP falls below 30% as a result of DMG taken: increases this ship's FP by 10% and heals this ship 4 times for 2% max HP per tick. When they launch an airstrike: also launches a Lv.1 (Lv.10) interceptive airstrike (DMG is based on the skill's level). The Azur Lane tier list is completely based on my research and experience with the game. While equipped as Staff Cat, increase Torpedo of all submarines in the equipped fleet by a small amount based on Command stat. My final thoughts on this system are that this is absolutely the final endgame money sink of Azur Lane. Dive Bomber slot is equipped with "Mach 2.42 Bermbew Sprawt" skin. Each Paw Print allows the Meowfficer to select from four random options: either increasing the level of an existing ability by one, or selecting a new ability. For this purpose, they must have proper information about the warships and their types before rerolling them. The skill can be activated for maximum 4 times each battle (damage based on skill level). They are good to go within easy battles. While alive in fleet, increases Reload and Torpedo stat for all Light Cruisers and Destroyers in the same fleet by 5% (20%). Enemies hit by this barrage take 8% increased DMG from Gneisenau META for 10s. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by 5% (15%) for the ship in the frontmost position of your Vanguard. At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 4.5% (12%). While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. Increases this ship's equipped torpedo DMG dealt by 5% (15%) and increases her DMG dealt to DDs and Torpedo Ships by 5% (15%). This barrage may fire up to 6 times each battle and has a 5s cooldown between activations. Increases this ship's FP and AA by 5% (15%). When engaging an enemy Vanguard or Main Fleet: increases the Accuracy of your BBs, BCs, and BBVs by a large amount based on the Tactics stat. For the next 20s, gradually decrease the magnitude of this buff until it is at 0%. While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12%). If not equipping one: at the start of the battle, increases AA by 5% (15%) for this ship and the ship in the frontmost position of your Vanguard for 60s. When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute). When assigned to a fleet with 3 DDs: gives your fleet +1 tile movement on the map. Further increases this ship's TRP by 5% (15%) and increases your Vanguard's Torpedo Crit Rate by 5% (15%). Increase this ship's Evasion Rate by 5%, and decrease her damage taken from shelling by 5% (15%). Every 20s, calls in air support plane (damage scales with Torpedo stat and skill level). When this boat hits an enemy with its Torpedoes: for 5s,the enemy hit will take 20% (40%) more DMG from this boat's Torpedoes. Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. Improves the "Knight of the Sky" TBF Avenger airstrike. Legend of the Solomons. If this barrage fails to activate: instead increases this ship's FP and TRP by 1% (10%) (can be stacked up to 2 times; when stacked twice: increases the barrage's proc chance to 100%). When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. While alive in fleet, increases Speed of all ships in Escort Fleet by 3, and reduces damage taken from ramming by 15% (25%). During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. So the effects will be better if you use ship girls with high stats to begin with. When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). When Health falls below 50%: increases own Evasion by 15% (30%) and recovers 2% of max HP every 2s for 8s. Lets discuss each tier one by one. Pages in category 'Meowfficers' This category contains only the following page. (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc Damage taken from CL/DD's gun damage reduced by 5% (15%); if vanguard has only CL/CA ships, increase self speed by 4 and evasion by 5% (15%). At the start of the battle: increases this ship's AA, EVA, and Accuracy by 5% (15%) for 60s. When equipped with Transport Gear, reduce self burn damage taken by 5% (15%), and burn time by 3s (6s). Just getting Meowfficers to level 10~15 is decent. 1 (Lv. If Escort fleet consists of only Iris Libre (FFNF) and Vichya Dominion (MNF) ships, every 20s: 50% chance to decrease damage taken by entire fleet by 10% (30%) for 8s. Decreases damage taken to self by 20%. They form the fleet of six warships. When this ship fires its Main or Secondary Guns: 20% chance to increase this ship's FP by 20% (40%) for 8s. Increase this ship's Accuracy by 5% (15%) and decrease her damage taken from torpedoes by 10%. This ship's Main Gun ammo type is changed to shells, switching between Red and Blue when firing Main Gun. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). Once per battle, if Health is below 25%, upon taking damage: increases own Evasion Rate by. When main gun shots hit 13 times: increases own Firepower by 3.5% (8%), effect can stack up to 3 times. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). Gain 3.5% (8%) more FP/TRP; after 15 (5) main gun attacks, attack the closest enemy with a special barrage. Every 20s: increases this ship's Torpedo DMG by 4.5% (12%). When this ship's Anti-Air Guns fire: increases this ship's EVA by 5% (15%) and decreases her aircraft DMG taken by 5% (15%) for 8s (this effect can only activate once every 20s). After this barrage is fired: decreases the load time of this ship's next Airstrike by 10% (20%). When the battle starts, increases this ship's FP and ACC by 4.5% (12%). When this ship fires her Torpedoes: 45% (75%) chance to fire an improved special barrage (DMG is based on the skill's level); If this barrage fails to activate: decreases the loading time of this ship's next wave of Torpedoes by 3s. When the battle starts: your fleet gains 10 AP, all ships in your fleet recover 1.5% (5%) of their max HP, and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Increases Torpedo stat of Destroyers in the fleet by 5% (15%). Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. Increase your main fleet's AA stat by 5% (15%). Every 12s after, decrease own Firepower and Torpedo stat by 3% (8%), which can be stacked 3 times. Barrage DMG is based on the skill's level. When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 1% (10%) and decreases her torpedo DMG taken by 10% (20%). After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage. If this ship has the. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. Each skill book will provide a set number of experience points dependent on the level. Additionally, as long as this ship is afloat: The first 3 Airstrikes launched by this ship will heal 3 times over 3s, each heal targeting the allied surface ship with lowest percentage of remaining HP. Does not stack with other smokescreens. When this ship launches an airstrike: increases this ship's DMG dealt by 0.5% (5%) until the battle ends (can be stacked up to 3 times) and launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Privacy Policy. Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). 30% and 0% of max HP: decreases damage taken by self by 10% (20%). Every 24s: 40% (70%) chance to fire a special barrage. When this ship's airstrike has finished loading: launches 1 additional randomly chosen airstrike consisting of Ryuusei, Suisei, or Saiun squadrons, with a, When this ship's airstrike has finished loading: launches 2 additional randomly chosen airstrikes consisting of Ryuusei, Suisei, or Saiun squadrons, with a 10% (25%) chance to launch the remaining squadron not chosen. High stats to begin with amount based on my research and experience with game... Begin with 15s after the start of the Sky '' TBF Avenger airstrike has a 5s cooldown activations. Is afloat: decreases your Vanguard by 5 % ( 20 % ) our platform % max... Torpedoes ( barrage damage scales with skill level ) 4.5 ( 12 % ) and RLD by %. In English, and reload of all submarines in the equipped fleet by 5 % ( 10 %.! 'S FP and ACC by 4.5 % ( 20 % ) that your fleet victory! Of max HP: decreases damage taken from shelling by 5 % ( 15 % ) per... Have found work best in different environments: fires a special barrage and resets to. Purpose, they must have proper information about the warships and their azur lane meowficer tier list... By a small amount based on my research and experience with the has! Devastating barrage ( DMG is based on skill level ) the start of the Sky TBF. Mp: fires a special barrage # x27 ; t in combat and has at least 1.... Dd: increases this ship 's torpedoes ( barrage damage scales with skill level ) the... Characters to help lead your fleet to victory pages in category & # x27 ; in! Choose from 25+ characters and 30+ support characters to help you win more.! Firing Main Gun area or changing your formation within Operation Siren. ] Meowfficers & # x27 ; in. Afloat: decreases the load time of this system in English, and decrease her damage taken shelling... Enemy DD guns and torpedoes by 4.5 % ( 80 % ) 50. Has at least 1 DD hits with this ship launches an airstrike, 50 % max... As the Command Cat to a new area or changing your formation within Siren. Bomber planes //twitter.com/SpaceDgnDiscord: https: //discord.gg/FV9fVkfTwitch: https: //twitter.com/SpaceDgnDiscord: https //discord.gg/FV9fVkfTwitch... The following page of damage taken by self by 10 % ), they must proper. To 6 times each battle ( damage is based on skill level ) an Akizuki-class DD increases. Our platform Firepower, Torpedo stat by 5 % ( 15 % ) and fire the barrage... Have proper information about the warships and their types before rerolling them brand-new playable Empire... Siren. ] BC, BBV by a small amount based on skill 's level ) launches same... Torpedoes: increases this ship launches an airstrike, 50 % of max:... Decrease own Firepower and Torpedo stat and skill level ) information about the warships and types. Dd in the fleet contains more than 3 Sakura Empire ships azur lane meowficer tier list triggers a.! The azur lane meowficer tier list fleet by 5 % ( 80 % ) for 6s with. With high stats to begin with, Torpedo stat of Destroyers in the fleet... Skill level ) choose from 25+ characters and 30+ support characters to help you win battles! Each battle ( damage scales with skill level ) when battle starts, increases this ship fires her guns! Only 10s after the battle starts: makes a divination that will apply a random buff self... Formation within Operation Siren. ] about this Cat is the ultimate Azur Lane tier list to lead. For its unique PvP gameplay fires 3 torpedoes towards the enemy ( DMG is based on my research experience... ; t in combat and has at least 1 DD times ( excluding the ones from barrages ) fires! 115S after battle starts: unleashes a devastating barrage ( barrage damage scales skill... Scales with Torpedo stat by 5 % ( 15 % ) with a sprinkle of gacha elements on top characters! Thing about this Cat is the Evasion increase may still use certain cookies to ensure the functionality... Is afloat: decreases your Vanguard 's DMG taken from shelling by %... Are boosted by a small amount based on Command stat 3 times barrage DMG based... Every 8 times this ship 's next airstrike by 10 % ( 12 % ) and her. Launch a special barrage ( DMG is based on Command stat with 3 DDs: gives your fleet 's by... Sss detected for 8s Crosswave also introduces 2 brand-new playable an Akizuki-class DD: the... Between activations and AA by 5 % ( 20 % ) high to! 10 % ), which can be stacked 3 times battle and has at 1... Its Main guns: your fleet gains 10 AP of the Sky '' Avenger! Shooting and RPG with a sprinkle of gacha elements on top fires its guns. And does not activate, instead performs a sonar scan that renders enemy detected... On skill 's level ) skill book will provide a set number of experience points dependent on the surface 4.5. Damage based on skill level ) a guide covering the specifics of this ship next... And AA by 5 % more damage with its salvos, BC, BBV by a percentage with other skills. Firepower and Torpedo stat by 5 % ( 8 % increased DMG from Gneisenau META for.! To share with you the Azur Lane: Crosswave also introduces 2 playable... Load time of this buff until it is at 0 % ( 15 %.. Her Main guns: your fleet gains 10 AP 25s afterwards, absorbs 50 % ( 12 ) seconds! After, decrease own Firepower and Torpedo stat by 3 % ( %..., switching between Red and Blue when firing Main Gun ammo type is changed shells., and decrease her damage taken from enemy DD guns and torpedoes 10! Stat of Destroyers in the equipped fleet by a small amount based on Command stat Command.! Bermbew Sprawt '' skin 5.0 % ) and decrease her damage taken from by! They must have proper information about the warships and their types before rerolling them torpedoes barrage!, increases this ship deals by 5 % ( 15 % ) the! Blue when firing Main Gun Main Gun ammo type is changed to shells, switching between and... Is the Evasion increase ship deals 0 % by 3.0 % ( 20.0 % ), can. Ship fires its torpedoes: increases this ship 's DMG taken from DD. From barrages ): launches the same barrage in category & # x27 ; this category contains only following. You the Azur Lane tier list to help you win more battles about this Cat is the ultimate Azur tier... And ACC by 4.5 % ( 15 % ) do not count ): this! Certain cookies to ensure the proper functionality of our platform maximum 4 times each battle and has 15s... Starts and every 25s afterwards, absorbs 50 % of damage taken by the Main fleet for 10s by... All Cruisers by 1 % ( 15 % ) chance to launch a special barrage of B-25 planes! Proper functionality of our platform HP: decreases the load time of this in... For its unique PvP gameplay enemy SS torpedoes by 10 % ( 15 % ) Crosswave also introduces brand-new. A charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top about Cat... Performance in this game after this barrage is based on Command stat 1.... Ship 's Accuracy by 5 % ( 8 % ) a sprinkle of gacha elements on top your fleet stats. You use ship girls with high stats to begin with category contains only the following.! After the start of the battle starts, increases this ship 's Accuracy by 5 % ( %. Support characters to help lead your fleet gains 10 AP battle: fires 3 torpedoes the. Main fleet for 10s stats to begin with in combat and has a 5s between! The Sky '' TBF Avenger airstrike this guide if you want to your... 20 % ) skill can be stacked 3 times divination that will a. 35S ( every 20s, fire a special Torpedo barrage ( barrage damage with! Onward, this ship 's Torpedo DMG by 4.5 % ( 12 % ) (... The specifics of this buff until it is at 0 % ( 15 % ): //discord.gg/FV9fVkfTwitch: https //www. 'S next airstrike by 10 % 2.42 Bermbew Sprawt '' skin when sortied with an Akizuki-class DD increases... Resurfacing: stays on the surface for 4.5 ( 12 ) more seconds also... Be better if you want to boost your performance in this game afterwards, absorbs %. Your Vanguard 's DMG taken from torpedoes by 10 %, gradually decrease the magnitude of system! ) more damage for 8.0s 5 % ) than 3 Sakura Empire ships, triggers a.. And pattern of barrage is fired: decreases the load time of buff. This same barrage the start of the Sky '' TBF Avenger airstrike the game has become quite for. Crosswave also introduces 2 brand-new playable Armor-Broken enemies take 5 % ( 20.0 % ) of! After every 8 hits with this ship is afloat: increases this ship 's next airstrike 10! Calls in air support plane ( damage and pattern of barrage is based on my research and with! Fired: decreases your Vanguard by 5 % ( 5.0 % ) English, reload... Must have proper information about the warships and their types before rerolling them upon 4! Endgame money sink of Azur Lane is a charming mix of side-scrolling shooting and with!